Update 0.6.0 - WIP WebGL build


I am currently optimizing the WebGL browser build.

What works well:

  • Mobile support (Android & iOS) with touch controls within browser
  • Gamepad support on desktop & on mobile

What doesn't work:

  • Blood VFX that was created in Unity VFX graph - needs to be remade as a Unity Shuriken particle effect
  • Performance gets murdered after a few minutes of playing

After I am done with matching the WebGL build to the desktop builds, I will continue with the following:

  1. Further performance optimizations across all builds
  2. Finish & release Android port
  3. Additions & polishing of game contents

Files

hoppy_end_0.6.0_webgl.zip 109 MB
95 days ago

Get Hoppy End

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